Direct light: Luminous objects that produce their own light
Indirect light:Non-luminous objects do not produce their own light, they reflect a luminous objects light
Types of light
Incandescent light: When materials are heated light is produced this form of light is called incandescent light
Sunlight
Light bulb
Molten metals
Phosphorescent light: Certain materials called phosphors gain energy from the surroundings and emit the extra energy that it has absorbed. The glow lasts for several hours.
Luminous dials of certain watches and clocks are examples
Fluorescent light: Materials that emit light only during the time it receives energy from another source.
Neon lamps
Fluorescent light bulbs (These are four times more efficient as an incandescent bulb) It has an efficiency of 20%
Interaction of light with matter - Types of materials
Transparent: Materials that allow light to pass through, examples are water, clear plastic, glass etc.
Translucent: Materials that allow some light to pass through them, some light is scattered, examples are frosted glass, stained glass, shower curtain materials etc.
Opaque: Materials that do not allow light to pass through them, examples are wood, stone, rock etc.
Characteristics of Light
Rectilinear propagation: Light appears to travel in straight lines through a uniform medium (uniform temperature and humidity if air is the medium)
Proof that light travels in straight lines
Creation of shadows (umbra and penumbra)
Creation of upside images
Types of shadows created
Umbra: When a point source light falls on an object and creates a shadow the region where light cannot reach is called the umbra and it is a distinct region
Penumbra: When a large source of light falls on an object it creates two types of shadow one that is distinct like the umbra and the second type of shadow that is a mixture - some light falls on this shadow, this region is called penumbra
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Types of Images:
Real image: Images that can be projected on to a screen (Light comes directly from this image)
Virtual image: Images that cannot be projected on to a screen (Light does not come from this kind of image)
Characteristics of an image:
Real or Virtual - Kind of image
Erect or Inverted - Attitude of the image
Enlarged, Same size or Diminished - Magnification
Reflection Terminology
Ray: A directed straight line representing the path followed by the light
Beam: A bundle or rays
Types of Beams
Parallel beams
Converging beams
Diverging beams
Incident ray: Ray of light approaching the reflecting surface
The ray of light leaving th reflecting surface
Point of incidence: Point on the mirror where the incident ray strikes the reflecting surface
Normal (N): A line perpendicular to the reflecting surface at the point of incidence
Angle of incidence (i ) Angle between the incident ray and the normal
Angle of reflection (r )Angle between the reflected ray and normal
Laws of reflection:
The angle of incidence is equal to the angle of reflection
The incident ray reflected ray and the normal all lie in the same plane
OPTICS
Lesson notes - Grade 10 Optics - SNC2D1 - Ontario Curriculum 2009Optics:
Models of light:
Comparison of the three models
(To be added)
Sources of Light:
Types of light
Interaction of light with matter - Types of materials
Characteristics of Light
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Reflection Terminology
You tube clip laws of reflection
Image of reflection of light from a plane mirror from external site
http://image.tutorvista.com/content/reflection-light/reflection-of-light-plane-mirror.jpeg
Pin hole camera image from
http://skullsinthestars.files.wordpress.com/2008/07/cameraobscura2.jpg
Curved Mirrors
Link to simulationThe following is a link to characteristic and position of image after reflection
The image is from http://www.tutorvista.com/search/real-images-vs-virtual-images
Concave mirrors
Ray diagram concave mirror - Image formation from
http://cr4.globalspec.com/PostImages/200712/Concave_Mirror_D3115558-A803-447A-34D41428022BD49E.jpg
Convex mirror
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